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Brochan McLeod
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65
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Posted - 2014.10.30 13:58:42 -
[1] - Quote
Persifonne wrote:lord xavier wrote:Oh, and lul no this wont stop AWOXing. It also wont stop people joining to completely rob the corps. Though not sure why anyone would try to rob a highsec dweller corp. They are all poor as hell anyways.  It will now take long time to get director roles to loot cuz thats only way to awox now. Almost 1 Billion isk for a Plex Gonna need to STEAL BILLIONS ANS BILLIONS ANS more BILLIONS to make awox even worthwile and pay more than just mining dor that time period. Think bout it
Maybe then its that CCP would prefer subs payed with real money than free PLEX-subs ?
Im pretty sure CCP is a real company and not a EVE fairytale one... so no paying the bills with ISK 
I think EVE is too top-heavy with peeps that don't pay subs with real money anymore but are so powerful they almost call the shots.
Even the nicest person's patience has a limit!
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Brochan McLeod
Frigateer
65
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Posted - 2014.10.30 14:46:42 -
[2] - Quote
Jonah Gravenstein wrote: TL;DR You have no idea what you're talking about.
Seems that way... 
Even the nicest person's patience has a limit!
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Brochan McLeod
Frigateer
66
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Posted - 2014.10.30 14:52:39 -
[3] - Quote
Jenn aSide wrote:Lucas Kell wrote:Excellent News! I've always thought this would be a good idea to get changed. Sure, there are players who enjoy joining corps and ganking a bunch of people and they won't be able to do that anymore. The thing is that's a small group of people and they undoubtedly like a good many other methods of ganking people in EVE. The upside to the change would be that newer players wanting to become part of the social groups which make EVE what it is will be able to do so with a far greater ease, and without undocking their first ever battleship, getting blown up by their "friends" for no reason beyond "the lulz" and quitting. YAY, newbies can join a corp in a game where it's increasingly unlikely that anythingreally interesting or noteworthy will ever happen. This is the exact opposite of what EVE should be doing. Playing EVE should keep a player on edge, not making him feel comfortable. The last thing CCP should be doing is making it easier for a player who would have quit had he been confronted with an unpleasant reality. CCP should be trying to find ways to intice more emotionally stable and tough minded players into the game, not catering to the lowest common denominator like almost all other MMOs do.
Would'nt they limit their own growth that way?
Even the nicest person's patience has a limit!
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Brochan McLeod
Frigateer
66
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Posted - 2014.10.30 15:00:03 -
[4] - Quote
Jonah Gravenstein wrote:Brochan McLeod wrote:Jonah Gravenstein wrote: TL;DR You have no idea what you're talking about.
Seems that way...  +1 for being able to admit it  , that's makes you significantly better than others I could name.
Im just embarassed its only now that i understand how it works ...lol 
No use trying to hide my foot-in-mouth moments... i have so many of them ... 
Even the nicest person's patience has a limit!
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Brochan McLeod
Frigateer
66
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Posted - 2014.10.30 15:16:46 -
[5] - Quote
Bethan Le Troix wrote:Jonah Gravenstein wrote:Brochan McLeod wrote:Maybe then its that CCP would prefer subs payed with real money than free PLEX-subs ? Im pretty sure CCP is a real company and not a EVE fairytale one... so no paying the bills with ISK  I think EVE is too top-heavy with peeps that don't pay subs with real money anymore but are so powerful they almost call the shots. Every PLEX in the system has been purchased for real money, and costs more than your monthly sub. For example a single PLEX costs -ú16.99 in the UK, a monthly sub costs -ú9.99. Ergo CCP make more money through people paying their sub via PLEX than they do from people paying their sub direct. TL;DR You have no idea what you're talking about. People buy PLEX to get ISK without having to 'farm' ISK. Other pilots who don't have the RL cash buy PLEX with ISK. No one actually subs their account by buying PLEX with RL cash.
Ehh.... i do.... (not really, but almost)
Well i sub by paying with real cash and have twice bought and sold a plex for some ingame breathing space.
I'm the Captain of the Noob Team ... nice to make your aquaintance ... hihi
You can bet im pretty much NOT flying anything i cant afford to loose 
Even the nicest person's patience has a limit!
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Brochan McLeod
Frigateer
66
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Posted - 2014.10.30 15:22:50 -
[6] - Quote
Bethan Le Troix wrote:Brochan McLeod wrote:Bethan Le Troix wrote:Jonah Gravenstein wrote:Brochan McLeod wrote:Maybe then its that CCP would prefer subs payed with real money than free PLEX-subs ? Im pretty sure CCP is a real company and not a EVE fairytale one... so no paying the bills with ISK  I think EVE is too top-heavy with peeps that don't pay subs with real money anymore but are so powerful they almost call the shots. Every PLEX in the system has been purchased for real money, and costs more than your monthly sub. For example a single PLEX costs -ú16.99 in the UK, a monthly sub costs -ú9.99. Ergo CCP make more money through people paying their sub via PLEX than they do from people paying their sub direct. TL;DR You have no idea what you're talking about. People buy PLEX to get ISK without having to 'farm' ISK. Other pilots who don't have the RL cash buy PLEX with ISK. No one actually subs their account by buying PLEX with RL cash. Ehh.... i do....  Well i sub by paying with real cash and have twice bought and sold a plex for some ingame breathing space. I'm the Captain of the Noob Team ... nice to make your aquaintance ... hihi You can bet im pretty much NOT flying anything i cant afford to loose  Why would you do that? All you needed to do is go to the account management page, start up a subscription, then once one payment had been taken cancel the subscription. Would be nearly half the price of PLEX then.
Yes sorry... i just changed that statement... im not that dumb... just dont read too well today.
Even the nicest person's patience has a limit!
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Brochan McLeod
Frigateer
67
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Posted - 2014.10.31 11:07:23 -
[7] - Quote
Ima Wreckyou wrote:So it seams the only argument the carebears can bring to the table is the "new players quit because they lose a ship" argument, which is a non issue like many already mentioned. You don't infiltrate a corp for a week to slay a newbie in a Venture just to get kicked, you do it to get the bling mission ship or the Orca of the idiot CEO who screws over the new players, like this brilliant example shows: http://www.minerbumping.com/2014/05/no-easy-awox-part-1.html
Since this is a game, a mechanic like the Safari/Awox does not need to provide some economical benefit or whatsoever, it needs to introduce opportunities for interesting gameplay and that is exactly what it does. Highsec is already safe enough and the corps willing to defend themselves have the tools to do so and are already using them. This change will only benefit the lazy and risk-averse CEO that will teach the new players that low/null/worm is for people with gazillion of SP and isolate them from the bigger sandbox even more, trap them in a world of boredom and probably make them quit exactly because of that forced isolation. This is a game about shooting spaceships. The real issue is not that you lose ships, the real issue is that it is frakin boring if you don't interact with other people and lose/blow-up ships. People start in Highsec, people start the game to fly spaceships and shoot other spaceships. You remove option after option to shoot spaceships in the space people start? And you are still surprised that so many quit? So after this change hits the servers and it becomes apparent to the carebears that this changes nothing, maybe even made it worse and the expected big influx of new players wasn't a reality, will the change be reversed? Or will the carebears like many times before just cry for the next change to make Highsec safer to rescue the "new players" from the part of the game that would actually made it interesting and worthwhile playing?
People can play this game any way they want... i think thats why its called a sandbox.
Not everyone is interested in chasing others and pretend they are the cronies of a crazed Sheriff of Nothingham-ish ganker... yelling 'I AM THE LAW'.
Personally i was drawn in by the sheer endless possibilities of gathering materials, producing goods and make my own spaceships. PvP is just a thing others do and it ups the tension a bit, making it more interesting for me and the likes of me.
I played in 2012 for some time and stopped because i got shot in the face at every turn. In between beeing locked up in a station cos of constant wardecs. I dont blame the CEO of that but rather the games inability to grant a somewhat safe way to do my stuff.
I didnt get that so i left. (had a tiny other prob as well but hey...)
And now im back... with a different toon and a different plan. Seeing the makers of EvE are finally watering the wine a bit so more folks can enjoy this great game, seems a good developement to me. 
Even the nicest person's patience has a limit!
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Brochan McLeod
Frigateer
68
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Posted - 2014.10.31 12:40:20 -
[8] - Quote
Balshem Rozenzweig wrote: TL;DR loosing a ship you need to totally replace with your own work is awesome. Don't take it away from these poor newbies. If they don't like it they will not like the game either.
I dont like my ships to be shot ... but i like the rest of the game.
Lots of aspects of this game are rather 'niche' ... maybe 'niche' dont pay the bills no more or stunts any further growth?
CCP has a lot of intel on why folks walk away and are acting accordingly as far as i can say.
If this AWOXing is causing Corp's to be so suspicious of new players to the extent that you have to have someones full API and stuff then maybe AWOXing has to go. Im sure it was fresh and new once but seems its just old and bothersome now.
Im sure as heck NOT giving anyone full API... didnt need that in 2012 and i dont see a reason for 'wearing a chip' now, so they can check up on me.
Im here paying and playing because i like a huge part of this game AND i dont mind not beeing in a large player corp.
Even the nicest person's patience has a limit!
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Brochan McLeod
Frigateer
68
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Posted - 2014.10.31 13:33:13 -
[9] - Quote
Black Pedro wrote:Lucas Kell wrote:Agreed that it may not be the main reason people don't join corps, but it certainly is a reason why people have negative experiences once they join a corp and is a huge contributor to many decent corps having security policies which exclude newer players. Lucas Kell wrote:The risk reduction is negligible. All it means is that to kill a member of a corp you'll have to use the wardec mechanic as it is designed to be used. Nothing will prevent you awoxing the corp by setting up a kill or providing intel, it's purely the act of avoiding concord by being in the corp that would be removed. I am confused by the apparent self-contradiction here. If the risk of awoxing to a highsec corp "is negligible" as you say, why then do you think that awoxing is "a huge contributor to many decent corps having security policies which exclude newer players"? If awoxing (that is CONCORD-free violence against corpmates) poses such little risk, what makes you think that highsec corps will change their behaviour and start taking in newbies after awoxing is removed? Certainly the other risks of inviting an enemy into your corp will still exist even if CONCORD now protects you, so new players will still be excluded, no?
I think you underestimate the effect of people seeing their corpbuddies die in front of their eyes by another corpbuddy, right before he/she shoots you in the face ... and you just had such an enjoyable conversation with him/her as well.
I imagine for a bunch of folks that's the one that's making them think twice before paying for the second (or third) month sub.
Sure, its a great way of 'seperating the men from the boys' ... but them's real paying customers running out the door there.
Even the nicest person's patience has a limit!
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Brochan McLeod
Frigateer
68
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Posted - 2014.10.31 13:56:29 -
[10] - Quote
Jenn aSide wrote:
EVE survives because it's not for everyone, not in spite of that.
That might have been true at some point but EvE evolving may need a different approach.
Even the nicest person's patience has a limit!
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Brochan McLeod
Frigateer
68
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Posted - 2014.10.31 14:33:51 -
[11] - Quote
Feyd Rautha Harkonnen wrote:Haedonism Bot wrote: ... Evasion as it exists today I'm actually ok with.
 If a wardec mechanic (or any mechanic) is to exist in EvE it should be meaningful and choice/consequence based. The way wardecs can be simply ducked today however breaks this fundamental concept. It also defies logic... The aggressor followed the rules and paid CONCORD for war rights, but the defender corp disbands and re-forms under another name to immediately invalidate the war. Does the aggressor get a refund? Does the aggressor get a refund even based on percentage of defenders who drop corp? No. Even though the aggressor may have a 'legitimate' complaint against the defender, they get shafted by a mechanic set up to favor the defender who can 'opt out' of the war entirely... But seriously, even then a refund doesn't quite cut it does it. In WWII, could Poland have just opted-out of getting blitzed by Germany or paid a UN imposed fee to have the war by Germany voided? Could the USA 'opt out' and prevent the Pearl Harbor bombings just by changing their fricken name from 'USA' to 'USA2'? War is hell. It has implications. If a war mechanic is to exist, it must not be duckable. F
So in short... if a PvP'er wants to PvP, shannanigans like awoxing is 'amazing gameplay' but ducking a wardec is a bad mechanic?
Also ive learnt in another thread that i mustn't compare real life situations with ingame mechanics... so much for the real war comparison.
Even the nicest person's patience has a limit!
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Brochan McLeod
Frigateer
70
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Posted - 2014.10.31 15:55:54 -
[12] - Quote
Feyd Rautha Harkonnen wrote:At this time I think it is appropriate to quote CCP Falcon's comments from another thread that while was in the context of ganking, still holds true to this conversation. I have added emphasis where appropriate. Key here is this...when discussing nerfing awoxing or requests to close wardec dodging exploits, is CCP and the CSM actually living by Falcon's words, or were these words just so much bullsh1t? Actions speak louder than words. We are watching. F "CCP Falcon" wrote: "Okay, so what follows is entirely my personal opinion.
It's not a case of not "catering to the tearfilled entitled", it's a case of us staying true to the core of what EVE was built on.
Some of the people complaining in this thread have valid points about the fact that they don't feel safe. Simple fact of the matter is, that you're not suppose to feel safe in New Eden.
Eve is not a game for the faint hearted. It's a game that will chew you up and spit you out in the blink of an eye if you even think about letting your guard down or becoming complacent.
While every other MMO starts off with an intro that tells you you're going to be the savior of the realm, holds your hand, protects you, nurtures your development and ultimately guides you to your destiny as a hero along with several other million players who've had the exact same experience, EVE assaults you from the second you begin to play after you create a character, spitting you out into a universe that under the surface, is so complex that it's enough to make your head explode.
The entire design is based around being harsh, vicious, relentless, hostile and cold. It's about action and reaction, and the story that unfolds as you experience these two things.
True, we're working hard to lower the bar of entry so that more players can enjoy EVE and can get into the game. Our NPE (New Player Experience) is challenging, and we're trying to improve it to better prepare rookies for what lies out there, but when you start to play eve, you'll always start out as the little fish in the big pond.
The only way to grow is to voraciously consume what's around you, and its your choice whether that happens to be New Eden's abundant natural resources, or the other people who're also fighting their way to the top.
EVE is a playing experience like no other, where every action or reaction resonates through a single universe and is felt by players from all corners of the word. There are no shards here, no mirror universes, no instances and very few rules. If you stumble across something valuable, then chances are someone else already knows where you are, or is working their way toward you and you better be prepared to fight for what you've discovered.
EVE will test you from the outset, from the very second you undock and glimpse the stars, and will take pleasure from sorting those who can survive from those who'd rather curl up and perish.
EVE will let you fight until you collapse, then let you struggle to your feet, exhausted from the effort. Then when you can see the light at the end of the tunnel it'll kick you flat on your ass in the mud again and ask you why you deserve to be standing. It'll test you against every other individual playing at some point or another, and it'll ask for answers.
Give it an answer and maybe it'll let you up again, long enough to gather your thoughts. After a few more steps you're on the ground again and it's asking more questions.
EVE is designed to be harsh, it's designed to be challenging, and it's designed to be so deep and complex that it should fascinate and terrify you at the same time.
Corporation, Alliances and coalitions of tens of thousands have risen and fallen on these basic principles, and every one of those thousands of people has their own unique story to tell about how it affected them and what they experienced.
That's the beauty of EVE. Action and reaction. Emergence.
Welcome to the most frightening virtual playground you'll ever experience."
I realise its all giving you a hard... ehmm... mousecursor..? 
But read that first line again...
Maybe there was a meeting that wasnt in the Minutes about salary and future prospects?
Even the nicest person's patience has a limit!
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Brochan McLeod
Frigateer
70
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Posted - 2014.10.31 16:03:17 -
[13] - Quote
KnowUsByTheDead wrote:It seems that no one at CCP any longer has the backbone for their "sandbox integrity" anymore. Let alone, letting players create their own content. Guess it is time to spool up Bonus Round v.3. At least I will be getting banned with my integrity to the original vision of this game intact. Playing the villain. I would have been content with playing infiltration/safari, but alas, my hand is forced.   
At some point someone will realise that your filth is also scaring people (read income) away... on that day you will be one of the first casualties...
...........       
Even the nicest person's patience has a limit!
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Brochan McLeod
Frigateer
70
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Posted - 2014.10.31 16:43:54 -
[14] - Quote
KnowUsByTheDead wrote:Ralph King-Griffin wrote:
this isnt about that, lets not try and make that the case
I am well aware, but I am trying to make a point. We let them take one thing, that was merely a mass-amalgamation of " HS piracy." Then we trust them to tell us that everything else is gonna be "okay" because it is what lies at "EVE Online's core." When the reality is, we let them set the precedent to take any highsec "piratical" action away, one by one. How long before ganking is gone? Or dueling? Or placing a bounty on the head of someone as a troll. Or non-consensual wardecs? How about the last Fanfest when we were told that highsec would become less safe. Not more. But that is what I am driving at, Ralph. We let them take the ability to create away from us once. Stories. Content. Laughs. Rebirths. Revenge. How long before they take the rest away....one by one? I love this game, with all my heart, and despite a company that repeatedly ***** on their customers of numerous years, I still love the game. But now... It's just becoming like everything else. Casual. And like it has been said before, in this thread.... If someone cries, or hides in an NPC corp, and quits.... Because they were ganked, awoxed, scammed, heisted.....whatever... They weren't gonna stick around anyway. This isn't even close to being about the bonus room. That was a side thing for me, much like ganking. I am a heist/safari dude. Since my very first corp. I live for the closeness of it. That moment when someone realizes..........."Oops. I ****** up in a game that has horrible consequences if I **** up." And it isn't about adapting and overcoming. You cannot adapt and overcome an entire entire play style being removed.
Tears... flowing the other way... how strange and beautiful mother nature can be.
Still don't like em tho... too salty.. not sweet at all.
Even the nicest person's patience has a limit!
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Brochan McLeod
Frigateer
70
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Posted - 2014.10.31 17:09:53 -
[15] - Quote
Jonah Gravenstein wrote:Mike Azariah wrote:I checked The Games Website and, oddly, I do not see them saying that Eve is a Purely PvP game. Now I will readily admit that it is a game with PvP in it if you will do the same in respect to PvE, because that is also part of the game. Missions, mining, exploration, are things you can do where you compete (maybe) but don't have to shoot some other player. So where do all the people whose main argument against this change find the ground to stand on . . . that by shifting a rule that made little sense (It is OK to go Postal if you are in a post office and work there) we are somehow moving away from what the game IS. It is like they are the apostles of a religion within the game but I cannot seem to find their holy book or church. So to some of the points 1) Yes, a well made and good practices corp could slow or catch most awoxers (though not all) and in that respect the game has been made (shudder) easier b) Yes, free for alls will be harder to run since shooting each other will bring the wrath of concord down on you (pity there is no part of space where this is not true. iii) I still haven't seen an argument that convinces me to go back to CCP and demand that they 'tear down this wall' Five) but I do appreciate the level of discourse, here, over some of the other threads I monitor m Maybe you should try reading the New Citizens FAQ, where it says: "This is because EVE Online is essentially a PvP (Player versus Player) game at its core" "Furthermore, as we mentioned previously, once you enter New Eden you must consider every action you take as a form of PvP since this is the core game concept" "The essential core concept of EVE Online is that it is full time PvP in a sandbox environment." "there are no systems or locations in New Eden where PvP may be completely avoided. The safest systems are the GÇÿrookie systemsGÇÖ where new players start their journey in EVE." PvP is not limited to shooting other people, it encompasses virtually every activity in the game.
So? .... the FAQ is out of date... right?

Even the nicest person's patience has a limit!
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Brochan McLeod
Frigateer
70
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Posted - 2014.10.31 17:14:45 -
[16] - Quote
KnowUsByTheDead wrote:Brochan McLeod wrote:
Tears... flowing the other way... how strange and beautiful mother nature can be.
Still don't like em tho... too salty.. not sweet at all.
Right..... Tears. How about coherent thoughts when you respond to me. Fact remains, I have created more content then you will ever dream, child, with more positive outcomes, than bad.....using these mechanics. What have you done? And if I am crying so hard.....why am I still here? I would assume "Stockholm Syndrome," right? Or "Sunken Cost Fallacy?" Those are the typical carebear responses. Lmao, I am a tear harvester by nature. And even if this does transpire, I know that I will still go out creating content, even if it leads to me being banned. Because I actually believe in the so-called "core principles" of EVE, that the devs and community managers throw around carelessly. And the reality is.... Even if I do leave EVE Online.... I get the last laugh. Because I have literally played for years damn near exclusively out of the pockets of other players. And played it in just about every way short of flying a super or running an alliance. Lmfao. vOv It's pixels, dude.
Yes
you
are
awesome.
... and its still tears flowing upstream ... 
Even the nicest person's patience has a limit!
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Brochan McLeod
Frigateer
70
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Posted - 2014.10.31 17:21:54 -
[17] - Quote
Veers Belvar wrote:Brochan McLeod wrote:So? .... the FAQ is out of date... right?  No, all it means is that because you are making money while doing PvE that it is also a form of PvP. So all the "carebears" you laugh at are actually PvP players.
Uh oh!.... so now they wanna kill me? They looked so.... peaceful... 
Jonah Gravenstein wrote:Brochan McLeod wrote:So? .... the FAQ is out of date... right?  The FAQ which is stickied in the New Citizens Q&A forum and was published in January of this year is out of date? Somebody should inform CCP of that and get them to remedy it 
I just called em... they will take care of it soon. 
Even the nicest person's patience has a limit!
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Brochan McLeod
Frigateer
70
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Posted - 2014.10.31 17:46:15 -
[18] - Quote
Marsha Mallow wrote: We're not fanatics....
Don't make me laugh... that's exactly what most people on these forums are... fanatics and zealots. 
I also sense a dash of hysterics every now and then...
X-years ago some dungus found a loophole and it got turned into a feature. Now its going cos its contributing to beginning players leaving and tha's costing real money. What is there to understand?
Plenty of room for both playstyles i should say.
You people need to get over yourselves... seriously 
Even the nicest person's patience has a limit!
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Brochan McLeod
Frigateer
70
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Posted - 2014.10.31 18:02:55 -
[19] - Quote
Ralph King-Griffin wrote:Brochan McLeod wrote:Marsha Mallow wrote: We're not fanatics.... Don't make me laugh... that's exactly what most people on these forums are... fanatics and zealots.  I also sense a dash of hysterics every now and then... X-years ago some dungus found a loophole and it got turned into a feature. Now its going cos its contributing to beginning players leaving and tha's costing real money. What is there to understand? Plenty of room for both playstyles i should say. You people need to get over yourselves... seriously  X-years ago the devs called it emergent game-play, this is how we got the mwd-cloak trick.
Yes and now its almost history. Just as everything else in the world gets old and vanishes. Someone will come up with another trick right? And if not... who cares?
All the drama... ffs.
BTW... Hi Ralph! 
Even the nicest person's patience has a limit!
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Brochan McLeod
Frigateer
77
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Posted - 2014.11.01 20:30:43 -
[20] - Quote
PotatoOverdose wrote:Prince Kobol wrote:
So why not remove War Dec's then?
I am sure War Dec's cause a lot more people to stay in NPC Corps and lose more new players then axowing does.
I have never heard of a Corp to fold because of an axower where as according to many people War dec's have and continue to do so.
Don't worry, that's phase two. Phase three is the introduction of concord to low and null, whence war decs will be the only way of fighting a sov war thus reintorducing and fixing war decs simultaneously. The empires have had enough of your capsuleer bullshit.
Peace at last... lol 
EDIT: Note to self: Buy some Knitting & Crochet skills in Jita
Even the nicest person's patience has a limit!
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Brochan McLeod
Frigateer
77
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Posted - 2014.11.02 00:28:50 -
[21] - Quote
I'd be more concerned that appearantly people are leaving the game before they get a chance to get hooked on it.
If that is happening on such a scale that CCP finds it unavoidable to remove a given mechanic then maybe everybody will just have to swallow and get on with it?
Also, when i re-joined this game two months ago i was greeted with two Corp invites.
- The first was in German, stating i needn't bother to reply if i didn't speak German. - The second one had a list of do's and don'ts as long as my flippin' arm. It ended with requiring a full API ? Yeah right. Maybe check up my arse for any hidden contraband as well? .. yes, no?
If there is a Red versus Blue floating about and an Eve University and the likes, then why the hell aren't THEY out there reeling the newbies in and educating them?
Offer them an education that touches all the bases and then kick em out. To get them in... make them offers they cant refuse (Reputation with chosen faction, a bunch of cash, a few nice frigats etc..) Kindof like the tutorial does but then in a more 'live' fashion.
Anyway, there are probably lots of creative ways to pull people in and make em enthousiastic for the game.
Questioning CCP's ability to evaluate the data and exit polls is NOT one of em... seriously, the sheer arrogance.
Even the nicest person's patience has a limit!
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Brochan McLeod
Frigateer
77
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Posted - 2014.11.02 00:37:31 -
[22] - Quote
Good Posting Reloaded wrote:Why do i see Veers with terrible standings? He's the man eve needs, i would set him +15 if i could.
Why dont you good folks stop with the childish bashing? Come up with a few idea's or be out there making stuff better.
How old are you anyway?
Even the nicest person's patience has a limit!
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Brochan McLeod
Frigateer
77
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Posted - 2014.11.02 01:17:40 -
[23] - Quote
Good Posting Reloaded wrote:Brochan McLeod wrote:Good Posting Reloaded wrote:Why do i see Veers with terrible standings? He's the man eve needs, i would set him +15 if i could. Why dont you good folks stop with the awesome chitchat? Come up with a few idea's or be out there making stuff better. How old are you anyway? I wasn't being sarcastic, i said that because i agree with him. And why do you want to know my age? Do you want a date or something? Sure we can talk honey.
There, fixed it, sorry precious.
While im here, you have any thoughts on my idea?...
Oh, and I know you all have large ego's but it wasnt a request for a date ... hihi 
Even the nicest person's patience has a limit!
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Brochan McLeod
Frigateer
77
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Posted - 2014.11.02 02:26:48 -
[24] - Quote
Michele Bachmann wrote:Brochan McLeod wrote:[quote=Ima Wreckyou] People can play this game any way they want... i think thats why its called a sandbox. Not everyone is interested in chasing others and pretend they are the cronies of a crazed Sheriff of Nothingham-ish ganker... yelling 'I AM THE LAW'. Personally i was drawn in by the sheer endless possibilities of gathering materials, producing goods and make my own spaceships. PvP is just a thing others do and it ups the tension a bit, making it more interesting for me and the likes of me. I played in 2012 for some time and stopped because i got shot in the face at every turn. In between beeing locked up in a station cos of constant wardecs. I dont blame the CEO of that but rather the games inability to grant a somewhat safe way to do my stuff. I didnt get that so i left. (had a tiny other prob as well but hey...) And now im back... with a different toon and a different plan. Seeing the makers of EvE are finally watering the wine a bit so more folks can enjoy this great game, seems a good developement to me.  If you think pvp is 'something others do' and you should be exempt in some way you belong in the the dumpster behind the loony bin.
I dont recall stating i should be exempt in any way.... i just wanted to explain how i (as a relative new player) am able to play how i like.
Further more i find the remark about me belonging in a dumpster extremely insulting and completely out of proportion.
Have a nice day, creep!
Even the nicest person's patience has a limit!
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